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AmigActive 10
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rocnrope.c
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C/C++ Source or Header
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2000-04-04
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13KB
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356 lines
/***************************************************************************
Based on drivers from Juno First emulator by Chris Hardy (chrish@kcbbs.gen.nz)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
void konami1_decode(void);
WRITE_HANDLER( rocnrope_flipscreen_w );
void rocnrope_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void rocnrope_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
/* defined in sndhrdw/timeplt.c */
extern struct MemoryReadAddress timeplt_sound_readmem[];
extern struct MemoryWriteAddress timeplt_sound_writemem[];
extern struct AY8910interface timeplt_ay8910_interface;
WRITE_HANDLER( timeplt_sh_irqtrigger_w );
/* Roc'n'Rope has the IRQ vectors in RAM. The rom contains $FFFF at this address! */
WRITE_HANDLER( rocnrope_interrupt_vector_w )
{
unsigned char *RAM = memory_region(REGION_CPU1);
RAM[0xFFF2+offset] = data;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x3080, 0x3080, input_port_0_r }, /* IO Coin */
{ 0x3081, 0x3081, input_port_1_r }, /* P1 IO */
{ 0x3082, 0x3082, input_port_2_r }, /* P2 IO */
{ 0x3083, 0x3083, input_port_3_r }, /* DSW 0 */
{ 0x3000, 0x3000, input_port_4_r }, /* DSW 1 */
{ 0x3100, 0x3100, input_port_5_r }, /* DSW 2 */
{ 0x4000, 0x5fff, MRA_RAM },
{ 0x6000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x4000, 0x403f, MWA_RAM, &spriteram_2 },
{ 0x4040, 0x43ff, MWA_RAM },
{ 0x4400, 0x443f, MWA_RAM, &spriteram, &spriteram_size },
{ 0x4440, 0x47ff, MWA_RAM },
{ 0x4800, 0x4bff, colorram_w, &colorram },
{ 0x4c00, 0x4fff, videoram_w, &videoram, &videoram_size },
{ 0x5000, 0x5fff, MWA_RAM },
{ 0x8000, 0x8000, watchdog_reset_w },
{ 0x8080, 0x8080, rocnrope_flipscreen_w },
{ 0x8081, 0x8081, timeplt_sh_irqtrigger_w }, /* cause interrupt on audio CPU */
{ 0x8082, 0x8082, MWA_NOP }, /* interrupt acknowledge??? */
{ 0x8083, 0x8083, MWA_NOP }, /* Coin counter 1 */
{ 0x8084, 0x8084, MWA_NOP }, /* Coin counter 2 */
{ 0x8087, 0x8087, interrupt_enable_w },
{ 0x8100, 0x8100, soundlatch_w },
{ 0x8182, 0x818d, rocnrope_interrupt_vector_w },
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( rocnrope )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Disabled" )
/* 0x00 disables Coin 2. It still accepts coins and makes the sound, but
it doesn't give you any credit */
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x78, 0x78, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x78, "Easy 1" )
PORT_DIPSETTING( 0x70, "Easy 2" )
PORT_DIPSETTING( 0x68, "Easy 3" )
PORT_DIPSETTING( 0x60, "Easy 4" )
PORT_DIPSETTING( 0x58, "Normal 1" )
PORT_DIPSETTING( 0x50, "Normal 2" )
PORT_DIPSETTING( 0x48, "Normal 3" )
PORT_DIPSETTING( 0x40, "Normal 4" )
PORT_DIPSETTING( 0x38, "Normal 5" )
PORT_DIPSETTING( 0x30, "Normal 6" )
PORT_DIPSETTING( 0x28, "Normal 7" )
PORT_DIPSETTING( 0x20, "Normal 8" )
PORT_DIPSETTING( 0x18, "Difficult 1" )
PORT_DIPSETTING( 0x10, "Difficult 2" )
PORT_DIPSETTING( 0x08, "Difficult 3" )
PORT_DIPSETTING( 0x00, "Difficult 4" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x07, 0x07, "First Bonus" )
PORT_DIPSETTING( 0x07, "20000" )
PORT_DIPSETTING( 0x05, "30000" )
PORT_DIPSETTING( 0x04, "40000" )
PORT_DIPSETTING( 0x03, "50000" )
PORT_DIPSETTING( 0x02, "60000" )
PORT_DIPSETTING( 0x01, "70000" )
PORT_DIPSETTING( 0x00, "80000" )
/* 0x06 gives 20000 */
PORT_DIPNAME( 0x38, 0x38, "Repeated Bonus" )
PORT_DIPSETTING( 0x38, "40000" )
PORT_DIPSETTING( 0x18, "50000" )
PORT_DIPSETTING( 0x10, "60000" )
PORT_DIPSETTING( 0x08, "70000" )
PORT_DIPSETTING( 0x00, "80000" )
/* 0x20, 0x28 and 0x30 all gives 40000 */
PORT_DIPNAME( 0x40, 0x00, "Grant Repeated Bonus" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x00, "Unknown DSW 8" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 sprites */
512, /* 512 characters */
4, /* 4 bits per pixel */
{ 0x2000*8+4, 0x2000*8+0, 4, 0 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 256*64*8+4, 256*64*8+0, 4, 0 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 16 },
{ REGION_GFX2, 0, &spritelayout, 16*16, 16 },
{ -1 } /* end of array */
};
static struct MachineDriver machine_driver_rocnrope =
{
/* basic machine hardware */
{
{
CPU_M6809,
2048000, /* 2 Mhz */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/8, /* 1.789772727 MHz */ \
timeplt_sound_readmem,timeplt_sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32,16*16+16*16,
rocnrope_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
rocnrope_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&timeplt_ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( rocnrope )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "rr1.1h", 0x6000, 0x2000, 0x83093134 )
ROM_LOAD( "rr2.2h", 0x8000, 0x2000, 0x75af8697 )
ROM_LOAD( "rr3.3h", 0xa000, 0x2000, 0xb21372b1 )
ROM_LOAD( "rr4.4h", 0xc000, 0x2000, 0x7acb2a05 )
ROM_LOAD( "rnr_h5.vid", 0xe000, 0x2000, 0x150a6264 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "rnr_7a.snd", 0x0000, 0x1000, 0x75d2c4e2 )
ROM_LOAD( "rnr_8a.snd", 0x1000, 0x1000, 0xca4325ae )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rnr_h12.vid", 0x0000, 0x2000, 0xe2114539 )
ROM_LOAD( "rnr_h11.vid", 0x2000, 0x2000, 0x169a8f3f )
ROM_REGION( 0x8000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rnr_a11.vid", 0x0000, 0x2000, 0xafdaba5e )
ROM_LOAD( "rnr_a12.vid", 0x2000, 0x2000, 0x054cafeb )
ROM_LOAD( "rnr_a9.vid", 0x4000, 0x2000, 0x9d2166b2 )
ROM_LOAD( "rnr_a10.vid", 0x6000, 0x2000, 0xaff6e22f )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "a17_prom.bin", 0x0000, 0x0020, 0x22ad2c3e )
ROM_LOAD( "b16_prom.bin", 0x0020, 0x0100, 0x750a9677 )
ROM_LOAD( "rocnrope.pr3", 0x0120, 0x0100, 0xb5c75a27 )
ROM_END
ROM_START( rocnropk )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "rnr_h1.vid", 0x6000, 0x2000, 0x0fddc1f6 )
ROM_LOAD( "rnr_h2.vid", 0x8000, 0x2000, 0xce9db49a )
ROM_LOAD( "rnr_h3.vid", 0xa000, 0x2000, 0x6d278459 )
ROM_LOAD( "rnr_h4.vid", 0xc000, 0x2000, 0x9b2e5f2a )
ROM_LOAD( "rnr_h5.vid", 0xe000, 0x2000, 0x150a6264 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "rnr_7a.snd", 0x0000, 0x1000, 0x75d2c4e2 )
ROM_LOAD( "rnr_8a.snd", 0x1000, 0x1000, 0xca4325ae )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rnr_h12.vid", 0x0000, 0x2000, 0xe2114539 )
ROM_LOAD( "rnr_h11.vid", 0x2000, 0x2000, 0x169a8f3f )
ROM_REGION( 0x8000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rnr_a11.vid", 0x0000, 0x2000, 0xafdaba5e )
ROM_LOAD( "rnr_a12.vid", 0x2000, 0x2000, 0x054cafeb )
ROM_LOAD( "rnr_a9.vid", 0x4000, 0x2000, 0x9d2166b2 )
ROM_LOAD( "rnr_a10.vid", 0x6000, 0x2000, 0xaff6e22f )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "a17_prom.bin", 0x0000, 0x0020, 0x22ad2c3e )
ROM_LOAD( "b16_prom.bin", 0x0020, 0x0100, 0x750a9677 )
ROM_LOAD( "rocnrope.pr3", 0x0120, 0x0100, 0xb5c75a27 )
ROM_END
static void init_rocnrope(void)
{
unsigned char *rom = memory_region(REGION_CPU1);
int diff = memory_region_length(REGION_CPU1) / 2;
konami1_decode();
rom[0x703d + diff] = 0x98; /* fix one instruction */
}
static void init_rocnropk(void)
{
konami1_decode();
}
GAME( 1983, rocnrope, 0, rocnrope, rocnrope, rocnrope, ROT270, "Konami", "Roc'n Rope" )
GAME( 1983, rocnropk, rocnrope, rocnrope, rocnrope, rocnropk, ROT270, "Konami + Kosuka", "Roc'n Rope (Kosuka)" )